This toon rendering technique is something that I’ve been wanting to mess around with for awhile.
However, I’ve always been very hesitant to use it after watching the 3D Appleseed movies.
They look terrible as far a full length animated feature is concerned and I honestly can’t figure
out why they made them in this way. For my line ofwork I pump out quick and simple games, so I need
a quick and simple pipeline. This just may be the thing I’ve been looking for. I guess we’ll see how
the customers feel about it.
Art link: http://leo-ogawa.blogspot.com/ (I love this guys work)